Random Events |
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# in deck | Event Name | Description |
5 | None | No event |
6 | Village | The Ogre's sensors detect a target in a village that Combine Intelligence said had no strategic targets. Draw one card from the village deck and place in the closest town to the Ogre. |
3 | Enemy Convoy | A convoy of 3-18 trucks plus 1-3 Light Tanks are placed with 10 miles of the Ogre. |
2 | Enemy Units | Pick once on the formations deck. Units must be placed in nearest town to the Ogre. These units are not garrison troops and can be moved freely by the Paneuropean player. |
2 | Enemy Ambush | Pick once on the formations deck. Units must be placed within 10 miles of the Ogre. Begin tactical battle with initiative. These units are not garrison troops and can be moved freely by the Paneuropean player. |
1 | Enemy Cruise Missile Crawler | A missile crawler with a cruise missile and escort (Pick once on the formations deck.) must be setup within 25 miles of Ogre. If the Ogre chooses not to engage the missile crawler is removed from the game. (It cannot be used by the Paneuropean player) |
2 | Enemy Mine Field | Acts as 5" of mine fields (on road) see page 48 in rules to resolve. |
1 | Severe Flooding | The closest river is flooding (its entire length) Ogres cannot ford across. Must cross at bridges. This also effects Paneuropean forces |
1 | Combine Invasion Beachhead Breakout | Either the Marseilles (Southern) or Paris (Northern) Combine Beach Head creates a break in the Paneuropean lines (10 miles). The Ogre can exit the game through this opening. Each hour roll 1d6 on a 6 the Paneuropeans close the breakout. |
1 | Ogre Sighting | Any single Ogre not detected becomes detected. |
1 | Communications Break down | The Paneuropean place cannot move any units for one hour. |
1 | Paneuropean Sensor Net Deployed | The Paneuropean may choose one major or minor city and place a sensor net there. See rules about sensor nets. |
Village Deck |
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# in deck | Pts. | Target |
2 | L | Supply Dump |
1 | M | Factory |
1 | M | Hospital |
1 | M | Train Yard (small) |
1 | M | Marshalling Yard |
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